﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Ether;
using Ether.Libs;
using Firefly.Libs;
using Ether.Mapping;
using Jitter;

namespace Ether
{
    public sealed class NetherPortal : Structure
    {
        //Fields
        public const float ROT_SPEED = 3f; //Degress per frame

        //Construct
        public NetherPortal(LevelMap parent, World parentWorld)
            : base(parent, parentWorld, "assets/structures/nexus", "art/structures/nexus")
        {
            
        }
          
        //Methods
        public override void LoadStructure(Game game)
        {
            base.LoadStructure(game); 
        }
        public override void UpdateStructure(Input input, GameTime time)
        {
            
        }
    }
}
